![tales from the yawning portal sunless citadel tales from the yawning portal sunless citadel](https://3.bp.blogspot.com/-cdVtUGkRbHk/WOg4mf06QwI/AAAAAAAAL2s/Zi9XYPQ0OM4g1Ti0mZ7HX4oTodNsuc0-ACLcB/s1600/yawnthaycrack.jpg)
- #Tales from the yawning portal sunless citadel manual#
- #Tales from the yawning portal sunless citadel Pc#
- #Tales from the yawning portal sunless citadel series#
Fortunately, only two of the goblins should constitute any real threat, the rest being commoners of the not-very-good-in-combat type. There are 8 goblins total that could respond to problems in these rooms. 46 Old Shrine – Īnother decent place to rest if properly secured.
#Tales from the yawning portal sunless citadel manual#
Read the Monster Manual description carefully, they need careful handling to be effective. They do stuff that the party hasn’t encountered before and will likely have at least one surprise for them. They probably aren’t long for this world anyway with that sort of behavior.įire Snakes can be a reasonably formidable opponent for PCs of this level.
#Tales from the yawning portal sunless citadel Pc#
Any PC prepared to stick parts of their body into glowing holes in the ground without taking some serious precautions deserves whatever happens next. The rift also provides an interesting back door into the 47s should the PCs for some reason want a sneaky way in. Just a bunch of holes which are the only clue to the nature of the tricky encounter in 45. If you missed it earlier, only goblinoids are part of the Durbuluk tribe. It’s entirely up to you how you choose to use them.Ĭuriously, as written, Balsag is just as likely to attack the skeletons and twig blights in 42 as he is the PCs if he goes there, or if the PCs drag that fight into here, in the previous encounter. This could allow you to spring them on the PCs in an otherwise empty room, or add them in to another encounter that the PCs might otherwise breeze through to make it more interesting. If you have a great desire to stop running Sunless Citadel and side track the game into the Underdark for a few months you could segue right into Out of the Abyss from here, but let’s pretend that’s a silly idea and just focus on finishing up The Grove.Īlternately, Grip and Fang could be roaming somewhere in the Grove itself, either individually or together. With all the problems discussed back in Northwest area 23 of the Fortress Level. Which then opens up Underdark access for the PCs. Most would have them off in the Underdark through the tunnel access here. There’s a 25% chance they are somewhere else, but where? It’s up to the GM to decide. Note that Grip and Fang might not actually be here and therefore might not be available for either this encounter or the one in 42. The giant rats are named Grip and Fang and all that is needed is one named Wolf to have all three of Farmer Maggot’s dogs from The Lord of the Rings. He’s probably along for comedy relief at least. Then again, the party heading deeper into goblin country may not be a pleasing prospect to him.Įrky Timbers, on the other hand, may have no reason to withdraw, and he is advertised as a loyal friend to the party. He may have duties elsewhere if the dragon was successfully returned alive to the kobolds. It seems unlikely that Meepo would come along if he is still alive. This is pretty much up to you as the DM since the adventure itself provides no guidance. Meepo and Erky are a good question and I am glad you asked.
![tales from the yawning portal sunless citadel tales from the yawning portal sunless citadel](https://d3t3ozftmdmh3i.cloudfront.net/production/podcast_uploaded_episode400/992911/992911-1609687749683-4ab1e47598a4.jpg)
And then, of course, there are the reinforcements from 43 to think about. Remember that the twig blights are in ambush and therefore Surprise checks will be needed at the start of combat. You can see how a good fall from above would lead to problems for any survivors. 42 Central Garden – ĭescent from room 41 above, whether pushed or climbed down from, ends here. No pit traps or secret doors to worry about, so at least that part is over. Please note, this is intended for GMs and not players. This article covers The Grove section of The Sunless Citadel, an underground section of dungeon below the Fortress, and made up of roughly 14 rooms comprising the finale of the adventure.
#Tales from the yawning portal sunless citadel series#
You’ll want to review the introductory article for this series if this is your first time here and get out your book to follow along. Time to finish up Tales From the Yawning Portal’s The Sunless Citadel adventure with The Grove.